Friday, 18 February 2022
  25 Replies
  5.2K Visits
1
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Official mod of the SRHF1 2022 Season.

https://www.simracinghub.com/images/events/SRHF1/2022/SRHF1-2022-Registrations.png

Download Link: https://www.dropbox.com/s/yaz9jockx4gv66h/SRHF1_2022_v1.0.2.rfcmp?dl=0

Originally made by: A&M, modified by SimRacingHub (http://www.simracinghub.com) and FiHS (http://www.fihsf1.net).
Initial Release: February 18, 2022
Last Updated: July 9, 2022
Version: 1.0.2
Size: 643 MB

TECHNICAL SPECIFICATIONS

General

- Weight: 720 Kg
- Center of gravity height: 0.24 m
- Weight distribution: 45.5:54.5 (F:R)
- Base drag: 0.48
- Fuel tank capacity: 145 Liter
- Speed limiter: Available
- Onboard starter: Unavailable
- Number of gears: 8 forward, 1 reverse
- Driven wheels: Rear
- Steering lock-to-lock: 450 degrees

Engine

- Aspiration: Turbocharged
- Max. Power: 929 hp @ 13250 rpm
- Max. Torque: 510.5 Nm @ 12000 rpm
- Power-to-weight: 1.27 hp/Kg
- Rev limit range: 11500 - 13000 rpm
- Optimal oil temp: 107 C
- Max safe oil temp: 114 C
- Safe RPM: 12300 rpm
- Avg. lifetime: 2 hours
- Lifetime variance: 6 minutes

Brakes

- Optimal brake temp: 425 - 800 C
- Max brake torque: 4485.0 Nm (Front), 4485.0 Nm (Rear)
- Half torque temp: 1100 C
- Brake disc thickness: 32 mm
- Disc failure thickness: 22.7 - 23.3 mm
- Onboard brake bias: Available

Tires

- Optimal temp for all compounds: 99.85 C

===================================================================

Revision History:

Version 1.0.2 - JUL/09/2022:
- Adjusted front wing downforce parameters
- Adjusted rear wing drag parameters
- Adjusted rear wing downforce parameters
- Decreased body drag

Version 1.0.1 - JUN/09/2022:
- Adjusted aero parameters for the front wing in order to balance more with rear
- Increased the required force to knock down the rear wing from the car
- Fixed graphical issue with Haas' car icons

Version 1.0.0 - MAY/26/2022:
- Adjusted aero parameters for front and rear wings
- Increased base drag
- Added extra steering lock setting for Monaco
- Added car icons in menus

Version 0.9.9 - APR/28/2022:
- Increased base and rear wing drag
- Added lines in HDV file for upcoming rear brake duct setup configuration (new in rF2)
- Added Indianapolis and Miami to the forced tire selection

Version 0.9.8 - MAR/20/2022:
- Reduced camber angles
- Added SRHF1 2022 driver lineup (no skins yet)
- Changed radiator duct increments from 10% to 5%
- Lowered radiator duct drag

Version 0.9.0 - MAR/07/2022:
- Increased camber angles on all corners
- Reduced brake wear rate

Version 0.8.0 - FEB/27/2022:
- Fixed issue with DRS not having any effect
- Slightly reduced brake duct drag
- Modified vehicle descriptions to show Team and Number rather than Number and Driver Name

Version 0.7.0 - FEB/18/2022:
- Initial build.

Older versions:

1.0.1 - Released JUN/09/2022 - Download
1.0.0 - Released MAY/26/2022 - Download
0.9.9 - Released APR/28/2022 - Download
0.9.8 - Released MAR/20/2022 - Download
0.9.0 - Released MAR/07/2022 - Download
0.8.0 - Released FEB/27/2022 - Download
0.7.0 - Released FEB/18/2022 - Download
SRH Management featured this post — 5 months ago
5 months ago
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#6374
0
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Undo
:D
5 months ago
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#6376
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Thanks for all the blood, sweat, and tears, Janos!
5 months ago
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#6377
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How do we add this content to rf2?
5 months ago
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#6381
0
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Hi Matt,

Please go here then paste in the file.
Then all you need to do is load up rf2 and go to Content and Settings then select Manage and find the file you put there. It should have an X on the right side of it as uninstalled. Select the file and choose install from the right side menu. Next time you look it should be installed. Hope this helps.
rfactor packages location .jpg
5 months ago
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#6382
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I like the mod.
I don't know if it's just me, but he soft tires seem to be just about like the mediums, not any faster for me. I would think they should be about .5 a lap faster, at least.
The brakes seem to take more distance to slow down from previous mods, but that's ok with me, more chances for over taking.
5 months ago
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#6383
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DRS has no effect for me. I see the flap opening, but I gain NO speed at all from it.
5 months ago
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#6384
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I like the mod.
I don't know if it's just me, but he soft tires seem to be just about like the mediums, not any faster for me. I would think they should be about .5 a lap faster, at least.
The brakes seem to take more distance to slow down from previous mods, but that's ok with me, more chances for over taking.


Yeah I think you can run lower ducts and have the straightline speed but it will over heat the brakes more and increase the braking distance by quite a bit. Havnt tried the DRS yet so can't comment on that
5 months ago
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#6397
0
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Version 0.8.0 has been released, here are the changes:

- Fixed issue with DRS not having any effect
- Slightly reduced brake duct drag
- Modified vehicle descriptions to show Team and Number rather than Number and Driver Name
5 months ago
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#6401
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I cant get past the joining server loading screen. just hangs.
5 months ago
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#6402
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Did you install the cars and track manually? I suspect the problem is that they are not installed yet and it's trying to automatically download from the server, taking a long time.

Janos Magasrevy
SRH Founder and Director

5 months ago
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#6403
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I downloaded the new cars and track put in packages like every other file.
5 months ago
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#6404
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But did you install them inside the game on the content manager?

Janos Magasrevy
SRH Founder and Director

5 months ago
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#6405
0
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this is new i guess?
5 months ago
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#6415
0
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Version 0.9.0 has been released, here are the changes:

- Increased camber angles on all corners
- Reduced brake wear rate
5 months ago
·
#6418
0
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OK.... time to complain :p jk jk :p

1. I think when following a car thru turns, the loss of downforce is relatively strong. The car really loses grip trying to make corners. (maybe that's just mugello for now)

On the other hand, the tow/draft when following a car (e.g. out of last turn in mugello) is in my opinion very good. I can tell my speed increases from a good distance back while behind a car, but at the same time its not too powerful so I think its a good compromise.

With extra care and preciseness this is manageable the way it is, but after all this is a game and we are trying to have fun. I think its more fun if people can follow closer in dirty air to promote more racing and overtaking (just like they are trying to do in real life)

2. Cambers - I will do a bit more testing of this but in general, the time gained over a lap with -6.00 cambers on front compared to -3.00 cambers on front is more then the
amount of tire you are "supposed" to save while on -3.00 camber(by some type of logic - correct me if I'm wrong). I did notice a change in the temperature between in/middle/out over a stint but taking a corner (e.g. 2 fast right handers in S2) the tire temperature between having -6 camber and -3 is not a significant difference.

So to sum it up, I think u gain some time having -6 camber and the penalty for tire wear is not that substantial.

3. What else... Radiator

If possible, Janos see if you can change the slider to go up by 5% instead of 10%. I noticed on this track running 30% is just over the temps. but running 40% RAD, car is cool. Not a big deal but if its like 1 min job, I'm sure you will do it =]
4 months ago
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#6454
0
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Janos,
Any chance of adding choice of engine sound, like last season? If not, no worries. You have bigger fish to fry.
4 months ago
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#6457
0
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Version 0.9.8 has been released. Here are the changes:

- Reduced camber angles
- Added SRHF1 2022 driver lineup (no skins yet)
- Changed radiator duct increments from 10% to 5%
- Lowered radiator duct drag
SRH Management unfeatured this post — 4 months ago
3 months ago
·
#6586
0
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Version 0.9.9 has been released. Here are the changes:

- Increased base and rear wing drag
- Added lines in HDV file for upcoming rear brake duct setup configuration (new in rF2)
- Added Indianapolis and Miami to the forced tire selection
3 months ago
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#6589
0
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Why was the rear wing drag changed? I'm just curious.
3 months ago
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#6590
0
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Sean, the mod just seems a little fast. The body drag was increased enough to slow the car from ~348 down to a "proper" speed at Monza with the wings down, ~342. (w/o DRS ).
Then, with that established, the slope of the Rear Wing drag curve was increased to slow the car from ~299 down to a "proper" speed at Monaco with the wings full up, ~ 285.
Drag is unaffected with the rear wing down, but now is increased progressively as the rear wing goes up.

You shouldn't really see any difference except with high wing angles.
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