Monday, 08 February 2021
  45 Replies
  9.5K Visits
0
Votes
Undo
Official mod of the SRHF1 2021 Season.

http://www.simracinghub.com/images/events/SRHF1/2021/SRHF1-2021-Registrations.jpg

Download Link: https://www.dropbox.com/s/qqaggy77n6rzr84/SRHF1_2021_v1.0.2.rfcmp?dl=0

Originally made by: A&M, modified by SimRacingHub (http://www.simracinghub.com) and FiHS (http://www.fihsf1.net).
Initial Release: February 8, 2021
Last Updated: May 12, 2021
Version: 1.0.2
Size: 937 MB

TECHNICAL SPECIFICATIONS

General

- Weight: 733 Kg
- Center of gravity height: 0.205 m
- Weight distribution: 46:54 (F:R)
- Base drag: 0.32
- Fuel tank capacity: 145 Liter
- Speed limiter: Available for 80 Km/h
- Onboard starter: Unavailable
- Number of gears: 8 forward, 1 reverse
- Driven wheels: Rear
- Steering lock-to-lock: 450 degrees

Engine

- Aspiration: Turbocharged
- Max. Power: 929 hp @ 13250 rpm
- Max. Torque: 510.5 Nm @ 12000 rpm
- Power-to-weight: 1.27 hp/Kg
- Rev limit range: 11500 - 13000 rpm
- Optimal oil temp: 107 C
- Max safe oil temp: 114 C
- Safe RPM: 12300 rpm
- Avg. lifetime: 2 hours
- Lifetime variance: 6 minutes

Engine.png

Brakes

- Optimal brake temp: 300 - 950 C
- Max brake torque: 4485.0 Nm (Front), 4485.0 Nm (Rear)
- Half torque temp: 1100 C
- Brake disc thickness: 28 - 32 mm
- Disc failure thickness: 22.7 - 23.3 mm
- Onboard brake bias: Available

Brakes.png

Tires

- Optimal temp for all compounds: 99.85 C

===================================================================

Revision History:

Version 1.0.2 - MAY/12/2021:
- Raised the collision object to avoid hitting "invisible walls"
- Replaced Steve Carney (#54) with Steve Shuttleworth (#68) at Alpha Tauri

Version 1.0.1 - MAR/29/2021:
- Adjusted static and sliding grip coefficients for C1 compound to be 5% less than in 2020
- Adjusted static and sliding grip coefficients for C2 compound to be 4% less than in 2020
- Adjusted static and sliding grip coefficients for C3 compound to be 3% less than in 2020
- Adjusted static and sliding grip coefficients for C4 compound to be 2% less than in 2020
- Adjusted static and sliding grip coefficients for C5 compound to be 1% less than in 2020
- Updated tire compound enforcement to reflect Pirelli's 2021 per-track allocation
- Minor texture update

Version 1.0.0 - MAR/19/2021:
- Added driver lineup for SRHF1 2021 Season

Version 0.8.0 - FEB/21/2021:
- Added names to tire compounds
- Replaced V6 sounds with new ones
- Lowered static and sliding grip coefficients for C1 compound by 8.0% compared to 2020 levels
- Lowered static and sliding grip coefficients for C2 compound by 5.0% compared to 2020 levels
- Lowered static and sliding grip coefficients for C3 compound by 2.5% compared to 2020 levels
- Lowered static and sliding grip coefficients for C4 compound by 1.5% compared to 2020 levels
- Set static and sliding grip coefficients for C5 compound back to 2020 levels

Version 0.0.7 - FEB/08/2021:
- Initial clean build.

Older versions:

1.0.1 - Released MAR/29/2021 - Download
1.0.0 - Released MAR/19/2021 - Download
0.8.0 - Released FEB/21/2021 - Download
0.0.7 - Released FEB/08/2021 - Download
more than a month ago
·
#5889
0
Votes
Undo
Compared to what we had in Bahrain, it means all of the above for C1 and C2. C3 through C5 will likely feel the same.

Janos Magasrevy
SRH Founder and Director

more than a month ago
·
#5934
0
Votes
Undo
I see you have updated the driver line

Version 1.0.0 - MAR/19/2021:
- Added driver lineup for SRHF1 2021 Season


Can I ask how I can see the new driver lineup, it appears Aston Martin Williams and Alpine are missing completely. Also the drivers are incorrect as Vettel no longer drives for Ferrari etc.

Am I missing a setting somewhere, any help would be greatly appreciated, I love this car / model and I would really like to race with my mates on our server with the full car / driver / team lineup of 2021.
more than a month ago
·
#5935
0
Votes
Undo
When referring to the driver lineup for 2021 season, he's referring to the drivers in the league were added. The other drivers are still from the 2020 season along with the liveries. It is of course possible to edit and repackage the mod to create your own mod with your own driver lineup, liveries, and even change the physics. Which is one of the cool things about rF2.

Of course, you'll probably now ask how to do all that and I would refer you to the Studio 397's website, forum and discord for that.
more than a month ago
·
#5936
0
Votes
Undo
OK thanks for the info,

I will extract the .MAS files and create my own mod. I am familiar with modding rF2 and can quite easily create the 2021 season line up. I will hop into 3DS Max create an AO map as a base for a photoshop template, and go from there.

Cheers guys.
more than a month ago
·
#5979
0
Votes
Undo
Version 1.0.2 of the mod has been released, here are the changes:

- Raised the collision object to avoid hitting "invisible walls"
- Replaced Steve Carney (#54) with Steve Shuttleworth (#68) at Alpha Tauri
  • Page :
  • 1
  • 2
  • 3
There are no replies made for this post yet.
Be one of the first to reply to this post!