1. SRH Management
  2. Cars
  3. Monday, 03 February 2020
Official mod of the SRHF1 2020 Season.

http://www.simracinghub.com/images/events/SRHF1/2020/SRHF1-2020-Registrations.png

Download Link: https://www.dropbox.com/s/ncn5apeq9ds7108/SRHF1_2020_v1.1.0.rfcmp?dl=0

Originally made by: OW, modified by SimRacingHub (http://www.simracinghub.com) and FiHS (http://www.fihsf1.net).
Last Updated: August 21, 2020
Version: 1.1.0
Size: 1.10GB

TECHNICAL SPECIFICATIONS

General

- Weight: 733 Kg
- Center of gravity height: 0.205 m
- Weight distribution: 46:54 (F:R)
- Base drag: 0.32
- Fuel tank capacity: 145 L
- Speed limiter: Available for 80 Km/h
- Onboard starter: Unavailable
- Number of gears: 8 forward, 1 reverse
- Driven wheels: Rear
- Steering lock-to-lock: 450 degrees

Engine

- Aspiration: Turbocharged
- Max. Power: 929 hp @ 13250 rpm
- Max. Torque: 510.5 Nm @ 12000 rpm
- Power-to-weight: 1.27 hp/Kg
- Rev limit range: 11500 - 13000 rpm
- Optimal oil temp: 107 C
- Max safe oil temp: 114 C
- Safe RPM: 12300 rpm
- Avg. lifetime: 2 hours
- Lifetime variance: 6 minutes

Engine.png

Brakes

- Optimal brake temp: 300 - 950 C
- Max brake torque: 4890.0 Nm (Front), 3990.0 Nm (Rear)
- Half torque temp: 1200 C
- Brake disc thickness: 28 - 32 mm
- Disc failure thickness: 22.7 - 23.3 mm
- Onboard brake bias: Available

Brakes (1).png

Tires

- Optimal temp for all compounds: 99.85 C

===================================================================

Revision History:

Version 1.1.0 - AUG/21/2020:
- Updated driver lineup
- Adjusted wet grip across all tire compounds

Version 1.0.2 - MAY/18/2020:
- Raised height of collision objects in an effort to reduce invisible wall collisions
- Fixed bug where softest tire compounds (C3-C4-C5) would crash the game while loading tracks that enforced them
- Further reduced wet grip for dry tires

Version 1.0.1 - MAY/10/2020:
- Increased draft effects
- Reduced wet grip for dry tires
- Ferrari helmet texture update

Version 1.0.0 - MAR/05/2020:
- Increased front and rear wing downforce
- Reduced body drag
- Added SRHF1 driver textures
- Reduced size of real F1 driver textures

Version 0.9.9 - FEB/23/2020:
- Increased fuel tank size to 145L
- Reduced front and rear wing downforce
- Increased DRS drag when activated
- Reduced draft effects
- Increased fuel consumption for boosts 2 and 3

Version 0.9.0 - FEB/15/2020:
- Increased drag penalty per wing degree increment
- Made gearbox final drives tighter

Version 0.8.0 - FEB/03/2020:
- Initial clean build.

Older versions:

1.0.2 - Released MAY/18/2020 - Download
1.0.1 - Released MAY/10/2020 - Download
1.0.0 - Released MAR/05/2020 - Download
0.9.9 - Released FEB/23/2020 - Download
0.9.0 - Released FEB/15/2020 - Download
0.8.0 - Released FEB/03/2020 - Download
Attachments (2)
Accepted Answer Pending Moderation
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Undo
Version 1.0.1 has been released, here are the changes:

- Increased draft effects
- Reduced wet grip for dry tires
- Ferrari helmet texture update
Comment
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  1. more than a month ago
  2. Cars
  3. # 1
Accepted Answer Pending Moderation
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Votes
Undo
I don't know if it's just me, but this stupid fuel saving every lap is dumb as @#$#$. This is NOT racing this is fuel saving. I think we should be able to race 2 torque, and 2 boost for the whole race and if guys want to save to get more boost on parts of laps, do that. Spain seemed really bad for me on fuel.
Comment
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  1. more than a month ago
  2. Cars
  3. # 2
Accepted Answer Pending Moderation
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Votes
Undo
Version 1.0.2 has been released, here are the changes:

- Raised height of collision objects in an effort to reduce invisible wall collisions
- Fixed bug where softest tire compounds (C3-C4-C5) would crash the game while loading tracks that enforced them
- Further reduced wet grip for dry tires
Comment
There are no comments made yet.
  1. more than a month ago
  2. Cars
  3. # 3
Accepted Answer Pending Moderation
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Votes
Undo
How does the collision height work? If you raise the height, doesn't that make it easier to collide with?
https://i.ibb.co/QQQRkjr/team-Car-img.png
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  1. more than a month ago
  2. Cars
  3. # 4
Accepted Answer Pending Moderation
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Votes
Undo
It's an object that's not visible. Sometimes it's too low under the car which can catch minor defects on some tracks. I made the same change I did in previous mods which resolved the problem. I basically put it at the same level as the visual floor of the car.
Janos Magasrevy
SRH Founder and Director
Comment
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  1. more than a month ago
  2. Cars
  3. # 5
Accepted Answer Pending Moderation
0
Votes
Undo
Version 1.1.0 has been released, here are the changes:

- Updated driver lineup
- Adjusted wet grip across all tire compounds
Comment
There are no comments made yet.
  1. more than a month ago
  2. Cars
  3. # 6
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Thanks for the work, Janos. One less thing to do for next year's mod, maybe.
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  1. more than a month ago
  2. Cars
  3. # 7
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